![]() So, how can we select only one single ver-tex ?Īs always, there are many possible ways to achieve that. Yes, here we find select and de-select all.Īha, this sounds promising. So we first have to de-select all vertices. This means, at the moment the object is fully selected.Īnd so, your now proceeding work will be applied to the entire object?īut we only want to select one single point now. Remember that our object is displayed, with all edges and vertices colorised in yellow? This is the standard notation in 3D-content-creation.īy the way, in blender meshes, we only work with, square faces and triangle faces.Īnd triangle faces are named … well, they are just named: triangles. Which is a fabulous navigation hardware for 3D en-vironments. That you can use the keyboard and the mouse in parallel.Īnd it is even possible, to use the space navigator from 3d connections, Once you get used to it, keyboard shortcuts will make you working much faster. īy the way: almost every function in blender, Or just hit the tab-key on your key-board. You can select the modification mode from another pull-up box This new object is not different from what we had before.īut now, you know how to create new mesh-objects with blender,Īnd that was worss the effort, wasn’t it ? Now get back to the function menu, by pressing the space bar again. Use the delete-key on the key-board? Well, you can! Ok, you might say, this is not intuitive! Why can’t we simply That we definitely want to delete the object. Here you see, that you also can delete the object by pressing: x. The expressions you see there, are keyboard-shortcuts. Look at the right side of the pop-up box. Well, You get the most important functions,īy hitting the space bar, inside the 3D view.Įts see, where we can find the delete-function. So, where do we find the object manipulation functions ? Lets remove this object now, and then create a new one. Or use the plus and minus signs on your number-pad, When You want to go closer, just move your mouse wheel. Hence you can look at your object from any viewing angle you like. You can reposition the mouse, click again and drag again. This happens until you release the middle mouse button. Immediately your view is rotated according to the mouse moves. No problem, click your middle mouse button and drag the mouse. So what is this square, here in the middle of the window? Now, lets do something, before we all fall asleep. ![]() ![]() You do not need to know the full details at this time.īut it is good to remember that this window is here. ![]() It contains a whole bunch of system configuration parameters. The idea is simple: learn once, and apply everywhere.īut lets get back to the modelling view for now.īy the way, this view contains 3 windows. This behaviour is unique over the whole application.Īnd this uniqueness is true for almost everything inside blender. Sometimes the cursor changes to a double headed arrow.Įverytime, when this happens, you are crossing a window border.ĭrag the window separation line, up, down, left or right. Lets go to the material view for demonstration purposes. You even can customize your own view here. It is a bit like the swiss army knife for blender workers.Īnd it provides an area with a set of buttons,įor context dependent functions, and settings. So, after installation, blender runs out of the box, and upon start, You will be able to use the object modification tools,Īnd you might see that blender indeed is designed We will now show you some of the very basic features of blender. That this program is an amazing tool with very high potential. We have been curious, and so we spent some time to work with this software.Īnd in complete contradiction to the expectations we have found, Welcome to the exciting world off blender.Įverybody is talking about blender’s non intuitive user-interface. If you have the feeling, this video is too long, too trivial, or needs other enhancements, or things are missing (definitely there are things missing … □ ), please tell me/us…īTW: if you want to learn more about sculpted prims with blender, you can watch our subsequent videos (see our video tutorials page for the links). So we encourage you to watch the video, then (hopefully) decide to try out blender. It only covers the absolute basics, like how to select vertices, move,scale, border select … We are not showing any fancy techniques, or complicated stuff by any means.
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